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Mind Reader

Introduction:
A cognitive game, involving students to draw and practise sentences. A good game to quiet down the class a little if they are getting too rowdy!

 

What is learnt?
Varied grammar and learning topics can be used with this activity.


How the game is played:

  1. Ask each student to draw a part of something, e.g. a man with a dog on a lead but omitting the dog. They exchange drawings with a partner and complete each other's without communicating. If the completion is roughly what the initial artist intended the completer gets a point.
  2. Give the students a topic to write on, e.g. bungee-jumping, hens, clouds, overtime, catching a cold. Tell each student to write a five to eight word sentence about one of the topics on a slip of paper and then tear off the last two or three words. Each student then gives the first part of the sentence to their partner for completion. The completer gets one point for correctly reading the mind of the writer and two points for picking up on any mistakes made by the writer. (At this stage you will be haring round the room judging sentences.)
  3. Change the pairings and repeat the exercise but don't overdo it.

 

Acknowledgments: Thanks to Graham.J.B. for submitting this game to us.

02.01.2007. 06:39

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